

me was super proud to figure that out :)įloppies were magic for me as a kid. You could:ġ) walk to the right hand edge of screen 1ģ) cross to screen 2 - this would appear to reset you to the left side of screen 1ĥ) walk to right side of the "fake" screen 1 and cross to the next screen againĦ) presto - you're now on screen 3! Obstacle avoided!Īnd you could repeat step (3) multiple times to teleport across an arbitrary # of screens.Ĩ y.o. So lets say you had 3 screens 1-2-3 and '2' has an obstacle but '1' does not. If you removed the disk from the drive before walking to a new screen, it would grind the empty drive for a while, but eventually it would just use the old screen layout for the new screen but still "think" you were in the new tile.

In the Apple II game "Below The Root", was a side-scrolling RPG kind of like early Zelda games, and you could use the floppy drive to wall-hack.Įvery time you walked from one screen to another, it would load the new screen from disk. Hurray for analog hacks!īy using the trick we were able to enjoy all 50 of the Championship levels at our leisure. Maybe today you could do kernel dumps or swap the in-memory vs disk binaries, but we were just kids not advanced computer wizards. But I don't think it would be easy to do today since switching the floppy discs was so instrumental to making it work. It gave me an idea of how the memory vs disc model of the game was operating.
MAC VERSION LODE RUNNER 2 CODE
The original gameplay would load the Championship level as if nothing was out of the ordinary! I only think this was possible because the two games shared so much code structure. Somewhere along the line, we figured out that you could start the original game, go to the level-jumping screen, remove the 5 1/4" original floppy disc and replace it with the one for the Championship game, and then enter the level you wanted to play. As my brother and I got stuck in one of of the lower levels, this was very frustrating since we had no way of enjoying the higher, more advanced levels. The Championship game, however, had 50 levels that you could only play through in order, and only after you had beaten the prior level. The original allowed you to jump to any level through its title screen, so you could skip hard levels, or play them in any order you want. A crazy memory I have with this game is related to its successor, Championship Lode Runner (mentioned in the article).
